Support the ArTs: It’s a David Versus Goliath Thing

Well, it’s a bummer to have to share this, but for those of you that aren’t in the know, amazon rules the world. You pay to play, and those with the most money, connections and marketing often somehow mysteriously make it to the top of all amazon’s author lists. Those who speak Pig Latin would say, “isthay uckssay orfay uddingbay authorsyay.” As a mid-career author, I not only feel the pain, but talk to a lot of other talented writers who do as well. So, we reach out to you, the wonderful reader. The person who spends their few pennies on making our wonderful works come to life by enjoying our little stories. Thank you.

Now I ask one other favor. Please, instead of checking out a mainstream book this month, instead, buy a budding author’s work. Let me tell you, I’ve made it a personal quest to do the same (a sort of put your money where your mouth mission) and I’ve been so surprised by how little attention some of these great books have received. Many of them are just as good as the market giants if not better. So, along with the shameless promotion for my recently released books, I’m also adding some recent reads that have blown me away. All of them are from incipient writers who need your help to take down the amazon Goliath by buying their books and leaving reviews where ever you can. 

Justin Alcala Recent Releases:

Scarlet Leaf Review (Article): “Urban Fantasy: The Modern Fairy Tale”

https://www.scarletleafreview.com/short-stories15/category/justin-alcala

Unfading Daydream Anthology, Issue 9: “Time Will Tell”

Castabout Literature Anthology, October 2019: “The Lantern Quietly Screams”

All Things That Matter Publishing: “Dim Fairy Tales”

Other Great Authors

Tonja Drecker, Young Adult Supernatural Novel: “Music Boxes”

Jeannie Sharpe, Faith and Romance Novel: The Baker’s Husband: A Second Chances Book

Edward M. Erdelac, Historical Scifi Series Continuance: Merkabah Rider: Have Glyphs Will Travel

halloween short stories that will scare your pants off!

Looking for a frightening short story? It’s been a busy October, but I’m overjoyed to be featured in these scary story publications just in time for Halloween. Please help support all of the great authors by picking up some of the following books/magazines and leaving a review. 

Castabout October Magazine: “The Lantern Quietly Screams” by Justin Alcala

Hard Copy: https://www.amazon.com/dp/1702629465/ref=sr_1_2?keywords=castabout+literature+October&qid=1572270678&sr=8-2

E-Magazine: https://www.amazon.com/Castabout-Literature-October-Nathan-Dantoin-ebook/dp/B07ZLLH63J/ref=sr_1_1?keywords=castabout+literature+October&qid=1572270678&sr=8-1

Drunken Pen Writing Podcast & Literature: “A Blind and Terrible Thing” by Justin Alcala

E-Release: https://drunkenpenwriting.com/2019/10/26/a-blind-and-terrible-thing/3/

Inlandia Journal: “Time Will Tell” by Justin Alcala

E-Release: https://inlandiajournal.com/justin-alcala/

Unfading Daydream Magazine Presents “Time Will Tell” by Justin Alcala

Unfading Daydream Magazine presents for their October digital and paperback issue, “Time Will Tell.”
When Jasper, a corporate chairman with a guilty conscience, works until midnight, he finds himself starving for a late night meal. Unfortunately for him, protestors have been demonstrating outside of his company’s megaplex because of Jasper’s decision to raise prescription costs. Desperate, he scampers to a local diner, but finds that he’s being followed by a middle aged stranger. Jasper takes refuge within the restaurant, and nearly forgets about his pursuer because of a newscast about linear particle reversal. That is until the stranger enters the diner, confirming Jasper’s worst fears.

Natural Twenty: Why Role Playing Leveled Up My Writing

Your hero enters the dungeon, exploring every twisting corridor for dangerous traps, valuable clues and endless treasure. Each corner of the crooked stone ceiling is covered in cobwebs. The walls seem to swell as if they’re breathing. Your hero holds up their torch, lighting the otherwise dark path as they approach the main doorway of the mad wizard’s lab. Written in ancient runes are the words “Office, Keep Out.” The hero grabs the doorknob, takes one last deep breath, then pushes forward, sword raised as they rush inside. To the hero’s horror, the study is empty except for a single desk. On top of the workspace, a laptop glows an eerie white. It appears the evil wizard had been working on something. As the hero approaches, they see that Microsoft Word has been opened. Upon its first lines reads a message. Chapter 1: The Hero’s Demise. 

Oh, role-playing, what a weird and wacky world. Technically, role-playing has been around since man can communicate, but in contemporary terms, the world of tabletop role-playing is less than fifty years old. For non-nerds, tabletop role-playing is when you get together with a few friend to create characters that help tell a story in an imaginary world. In most circumstances, participants describe their characters’ actions through speech while a designated person known as “The Game Master” describes what happens in this world based off of the player’s choices. But, what if I told you that tabletop role-playing wasn’t just for fun, but it could also sharpen your writing? What if I told you that playing an imaginary game is just what most authors need to realize the tools within them that can tell a great story.

I started role-playing when I was eleven. My best friend, John Mecha, introduced me to a little game called Dungeons and Dragons by bringing over a hand-me-down Monster Manual he’d received from his neighbor. He carefully explained the rules. There were funny shaped dice, guidelines and confusing processes that were hard for a sixth grader to understand. Once he helped me out with the first hump though, I was hooked. We created these wondrous protagonists that banded together to battle horrific villains for a winner takes all plot to save a mystical realm. Oh, I can still smell the mildew on the old pages now. 

We played all night, and planned future sleepovers where our elves, dwarves and mortal knights would clash again with the ancient warlock and his army of orcs. This went on for years, gradually transforming into a weekly occurrence with dozens of our friends. Eventually, I took over as the Game Master, and the role-playing games expanded to different worlds like the Sci-Fi setting of Shadowrun, the macabre thrill of Vampire: The Masquerade and the epic space fantasy of Star Wars. Still, when we weren’t huddled around a dining room table, life went on. While many of our friends came and went, our core group always managed to stick together, through high school and college. 

Then one day in a tiny university classroom I decided, Hey, I’m going to be a writer. Almost overnight, I changed my major to English with a concentration in Creative Writing, and went to work. I studied under some of the smartest professors I’d ever met, taking down every vital note they could teach me about being a great writer. I devoured the lessons of greek mythology, learned Chicago Manual style page formatting and focused on the essentials of creating seamless dialogue. By the time I decided to write my first book chapter, I was certain that I could pack everything I’d learned into one book. Well, guess what? My first book was a flop, and it only took one editor to tell me so. I was trying way too hard and it just didn’t come together the way that was enjoyable to readers. So what did I do? I went back to the drawing board. 

This time, I promised myself to relax and have fun. I focused on the story, putting the tricks of the trade on the back burner. I created characters that I’d like to play if the novel were a game. I built a world that would give me the creeps if a game master described it to me. I built plot twists that would blow my role-playing buddies minds if we were rolling dice in their basement. In essence, I wrote a novel version of a role-playing game, and guess what? Eight months after completing it, a publisher reached out to me and said that they wanted to make it a book. 

You see, for the last twelve years, I’d been developing the tools that I needed for a good book simply by role-playing. I figured out how to create well-developed characters that my friends would love. I cultivated techniques for story arc that would make the perfect adventure. I learned the axiomatics for keeping audiences interested. The only thing that I really needed to learn in college was the expectations of the literary world, which was mostly basic grammar and formatting. Everything else had been assembled just by having fun through tabletop role-playing. 

Writers, I’m not saying you have to go out and pick up hundreds of dollars in gaming books. I’m not even saying that you have to join a tabletop campaign, though I highly recommend it. Ultimately, what I’m trying to tell you is that if you’re a writer that’s burning to write a book, chances are that you already have something hidden in you that’s already the perfect tool for telling great stories. Once you realize what that is, then it’s all a matter of complementing it with the rules of writing rudimentary English. And that story will be a critical hit. 

It’s Out! The Devil in the Wide City is Here.

Peeps! It’s here. Come get your copy of “The Devil in the Wide City” on amazon Prime and Kindle, and prepare to pee your pants.

https://www.amazon.com/Devil-Wide-City-Justin-Alcala-ebook/dp/B07TT7BNYT/ref=sr_1_2?keywords=justin+alcala&qid=1564315250&s=gateway&sr=8-2

Storyteller